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Philippe Woodtli and Zoë Bayer

Foto_philippe Woodtli

Photo: Philippe Woodtli

Philippe Woodtli is a producer, screenwriter and director as well as a partner at Fidelio Films International and owner of WOOP Prod. AG. He has extensive expertise in the use of AI technologies in film production. By using various AI tools in the development of screenplays and post-production, he provides innovative impulses and optimises creative and technical processes. In the short film ‘The Ugly Chickens’, based on a story by George R. R. Martin, AI was successfully used to save the post-production and avoid costly reshoots. Other projects include the upcoming short film ‘Vagabond’, which Philippe is writing, directing and producing. His multi-award-winning documentary ‘Sound of Silence’, which he wrote, directed and produced, demonstrates his versatility and visionary approach to modern filmmaking.

Zoë Bayer

Photo: Zoë Bayer

Zoë Bayer (1996) is a script supervisor, author and editor from Basel. She gained her first experience in the theatre and in the German film industry. In 2023, she completed her film studies at the Zurich University of the Arts, specialising in screenwriting. Several graduation films, in which she was involved as script supervisor and in script development, were screened at international festivals and received awards, for example, at the SXSW in Austin. Since then, she has worked freelance for feature and series productions in Switzerland and Europe. She has also been involved in cross-media projects alongside her training, including exhibition concepts, graphic projects as well as photographic, animation and scientific-visual work. Zoë is interested in the friction between media and disciplines, in connections where there seem to be none, and in mistakes that make new ideas possible.

Project

The project ‘She Built A Rabbit’ is an idea for an interactive series. As part of the mentoring programme, I am investigating how viewers can use AI to actively participate in designing a rabbit-type creature. The character does not exist as a fixed unit but changes continuously through decisions, inputs and playful mechanics guided by the audience.

A central focus is on the visual level: the visual worlds of the AI are to be based on specially developed drawings and illustrations, which are created by me and participatingillustratorsand trained as a closed visual system. The aim is not to use AI as a substitute for artistic work but as a tool within a clearly curated, author-driven process.